#ifndef _CE_UI_PALE_H_
#define _CE_UI_PALE_H_

#include "cocos2d.h"

USING_NS_CC;

class CEUiPale : public CCNode
{
public:
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) 
	virtual void					draw();
#endif

	static CEUiPale*				create();
};

#endif